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[implemented] llGetTexture returns UUID of Inventory instead

PostPosted: Tue 4. Oct 2011, 18:30
by Admin
When using llGetTexture() the result should be the Texturename if that Texture is in the Prims inventory.
Currently it always gives the UUID nomatter if the Texture is in the inventory or not.

http://opensimulator.org/mantis/view.php?id=4552